![]() Instead, the graphics feel painted-over by someone with a visibly different sensibility Guybrush has an odd high forehead and strange hair, LeChuck is a little too grounded in reality, and Elaine seems slimmer and less capable-looking than she used to. The 16-color 320x200 EGA original was, of course, an approximation of the intended look - the new game allows revisiting of the old style at will, which is a nice feature for comparison - but the new, lushly hi-res graphics don't really feel like lost detail has been restored. I wish they had gotten Steve Purcell to update the original designs, as they have lost some of the appealing cartoonishness they had before. I'm not in love with the new HD artwork - the backgrounds are very faithful to the original, with some nice new graphical flourishes, but the character designs are a little odd. ![]() ![]() (A CD version did come out, with updated 256-color VGA graphics, but it only used Redbook audio for music - without reliable sound card standards, there was no way to fit the game's copious dialogue onto a CD-ROM.) ![]() I have played the original game through several times since its release in 1990, and I am thoroughly enjoying yet another pass on the XBox (with achievements!) The new version features HD artwork and full voice acting - the original game came out just before CD-ROM and sound cards blossomed, and a "talkie" version was never produced back in the day. It's a large game for a download - over 500 MB, entirely CD-worthy - but LucasArts feels digital distribution is the best channel for reviving the adventure genre, and my instant-gratification-seeking self heartily agrees. Yesterday, LucasArts did what many hoped for but few expected at this late date - they have re-released Ron Gilbert's classic graphic adventure, The Secret of Monkey Island, as a Special Edition for downloadable play on the PC and XBox 360.
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